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PostWysłany: Pon 9:05, 08 Lut 2016    Temat postu:

Jak na razie wygrywasz :)

Corowe formacje trochę duże ale zasady detachmentu mocne
Cytat:
CHAOS DAEMONS RULES COMPILATION:

Models that are able to purchase Rewards, can purchase an (and only one) Artifact as well for the point cost.

FORMATIONS:

Daemonic Incursion (Daemon Decurion)

Basic 1+
Command:0-4
Aux: 1+

Basic: Murderhorde, Warpflame Host, Tallyband, Flayertroupe
Command: 1 Daemon Lord (Great Daemons or DP), Infernal Tetrad
Aux: The rest of the formations

Special rules:
– Demonic corruption: Objetive tokens count always as controlled, if at least they were controlled by a Demon unit before. This Works even if the unit is destroyed.
– Warp unleashed: Reroll instability
– Demonic Power: +1 or -1 to the Warp Strom table after rolling

4 DP (Tetrad)

Every deamon must be aligned with a different God.
They get following accumulative benefits depending on how many models remain on the battlefield.
4 models: +1T (can’t be ID by STR 10 now)
3 models: +1S
2 models: Reroll 1’s to hit
1 model: No benefit

If your warlord is one of the DP, then all of them get the same warlord trait.

(Daemon Formations Below transcribed by XT-1984, dakkadakka 2-6-2016)

Khorne
1 Herald
8 units of either Bloodletters, Bloodcrushers or Fleshhounds

All units gain +1 attack while within 6″ of one another.

All units benefit from the Heralds loci if they are within 12″ of him.

Another formation:
3 Skull Cannons, squadron, may fire as one with an Apocolyptic Blast with AP3 and still Ignores cover, ouch.

Tzeentch
Herald
9 units of either Pink Horrors, Flamers or Exalted Flamers.

+1 Strength to all Warpflame attacks.

All units within 12″ of the Herald benefit from his Loci.

Another formation:
1 Herald
9 units of either Screamers of Tzeentch or Burning Chariots

Chariots can do Slash attacks, inflicting D6 str 5 ap 4 hits on a unit they move over. Screamers get +1 hit.

All units within 12″ of the Herald gain his Loci.

Nurgle
1 Herald
7 units of either Plaguebearers or Nurglings.

Enemies may not fire overwatch at units from this formation.

All units gain the Heralds Loci while within 12″.

Another formation:
1 Herald
7 units of either Plague Drones or Beasts

All units gain Hammer of Wrath with poison 4+

1 unit within 12″ of the herald may take a leadership test if they pass they can reroll failed charges and gain +3 attacks. If failed they must attempt to charge the nearest enemy.

Slaanesh

1 Herald
6 units of either Fiends of Slaanesh or Daemonettes.

Any enemy units in combat suffer -1 WS and -1I

All units within 12″ of the herald benefit from its loci.

Another formation:
1 Herald
6 units from either Seekers, Hellflayer, Seeker Calvacade.

All units move 6″ when running or moving flat out.

TZEENTCH

Artefacts:

Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points

Unending grimorie: Bearer knows all the powers of the change discipline. 35 points

Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points

Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.

“Unable to translate”: Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.

Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points

Psychic powers:

Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12″, with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18″. SD, AP1, Assault 1DP

Note: From now on, translations of names may not be very accurate:

KHORNE

A’rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points

Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points

Crimson Crown; All Khorne Daemons at 8″ get +1A. 40 points

Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).

Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller’s turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12″ or less from the point it was removed from game.

Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.

NURGLE

Psychic Powers
Primaris: Same as Daemon Codex
1. Malediction.24″. Target unit cannot run, Sweeping advances or Overwatch. WC 1
2. Same as 1-2 of Daemon Codex
3. Same as 3-4 of Daemon Codex
4. Same as 5-6 of Daemon Codex
5. Focussed witch fire. 12″ AP2, Assault 1, Ignore cover, Instand Death.Instead of Rolling to wound, target must pass a “remaining wound test”. If failed, suffers a wound. WC2
6. Blessing. 24″. WC1-3. Add +1T for every WC to target unit.


Artifacts:

Grotti, the nurgling (40 points): -1T to all non-Daemon of Nurgle model at 6″

Corruption (25 points): Combat, wounds automatically, always get a glancing hit if roll to pen?trate

Putrefaction horn of Nurgle (35 points): At the end of the combat phase, cr?ate a Plaguebearer for every model killed by the Bearer of the horn.

Epidemy (20 points): +1S, Combat, Specialist, Every time a model is killed with this weapon, unit must take a T test. If failed, the unit suffters a wound (no armour or cover saves allowed)

Bell of the end of the world (30 points): Instrument of Chaos. All enemy units get -1L

Death head of Duque Olaks (15 points): One use only. 12″, S1, AP4, Assault 1, Poisoned 2+, 5″ blast

SLAANESH

Artifacts:

Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.

Silver shard (30 points): AP3, Combat, +2 attacks

Lazy Claw (10 points): When attacking in CC, roll one attack separetly. It gets +2S, AP2, Rending, Specialist

Forbidden Gem (15 points): When fighting in a challenge, enemy rolls 3D6 – L. Enemy suffers a penalty to WS and I equal to the result. M?nimum 1.

Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.

Mark of excess (15 points): 1 A at the end of the game after killing a monster or Character for the rest of the game.

Psychic Powers:

Primaris: Same as daemon codex
1. Same as 1-2 of daemon codex
2. Same as 3-4 of daemon codex
3. Blessing, 24″, Unit suffers D6 S3 AP- hits but get: Furious charge, Rage and Zealot
4. WC1. Malediction. 18″, Unit must pass a L test if they want to do anything.
5. Witch fire. 24″, S4, AP4, Assault 1 5″ blast, Any unit cover by the template suffer must pass L test or suffer D6 S4, AP4 hits.
6. Same as 5-6 daemon codex.


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PostWysłany: Pon 16:08, 08 Lut 2016    Temat postu:

Formacje fajne ale faktycznie jeśli taka będzie wymagana ilość modeli to trochę słabo, tutaj moim zdaniem wystawić idzie spokojnie nurglowe bo nurglingi tanie są i w sumie dobre.

Ale moce i przedmioty całkiem syte.


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PostWysłany: Pon 16:44, 08 Lut 2016    Temat postu:

Znów clone-hammer się szerzy. Bo po co coś usprawniać - lepiej klonować bloby po 700-900 pts. Ehhh...

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PostWysłany: Pon 17:15, 08 Lut 2016    Temat postu:

Witamy w erze 3W Iron Priestów na wilkach :D



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PostWysłany: Pon 17:19, 08 Lut 2016    Temat postu:

No i problem równania priesta do techmarina rozwiązał się sam...

Niby fajnie mieć +1 W, ale ja ostatnio i tak grywam raczej na jednowoundowych serwitorach


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PostWysłany: Pon 17:36, 08 Lut 2016    Temat postu:

Podręcznikowy klasyczny wilkowy deatstar tylko zyskuje więc nie ma co płakać.

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PostWysłany: Pon 17:54, 08 Lut 2016    Temat postu:

Iron Priest Rulez. Tylko Wolf Lord ze Storm Shieldem i 4Woundami rulez bardziej.

a teraz coś z zupełnie innej beczki - widzieliście jaką rozpiską Alex Harrison wygrał właśnie turniej LVO? Gościu podmienił sobie bryndzę gwardianów z Eldarskiego Decurionu na hardkor Warp Spidersów można tak?:

Alex Harrison Eldar Warp Spider Spam

Eldar CAD

Autarch: Skyrunner 85
3 Scatbikes 81
3 Scatbikes 81
3 Scatbikes (Only 2 scatter lasers) 71
Eldar Warhost Core

Farseer: Skyrunner, 115
5 warp spiders, exarch 105 [ WTF? ]
5 warp spiders, exarch 105 [ WTFx2? ]
5 warp spiders, exarch 105 [ WTFx3? ]
V-wrath Battery, D-cannon 55
V-wrath Battery, D-cannon 55

Aspect Host Auxiliary

5 Warp spiders, exarch 105
5 Warp spiders, exarch 105
5 Warp spiders, exarch 105

Aspect Host Auxiliary

5 Warp spiders, exarch 105
5 Warp spiders, exarch 105
5 Warp spiders, exarch 105

Wraith Construct Auxiliary

WK Skathach, 2x deathshrouds, scatter laser 330
INQ detachment

Inquisitor, 2x servo skulls 31


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PostWysłany: Pon 18:10, 08 Lut 2016    Temat postu:

Pale Court Battlehost z craftworld traitem "Aspect Lord-shrine" i "Disciples of Vaul".
Aspect Lord-shrine - Guardianie robią się 0-3 ale musisz wystawić 3 oddziały dowolnych Aspect Warriorów oprócz Crimson Hunters.
Disciples of Vaul - Trzeba wystawić 1-3 platformy, dodatkowo guardianie mogą brać 1 platformę na każde 5 modeli w oddziale.

Imperial Armour 12: The Doom of Mymeara Second Edition, strona 178.


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Ostatnio zmieniony przez sławny dnia Pon 18:18, 08 Lut 2016, w całości zmieniany 8 razy
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PostWysłany: Wto 7:48, 09 Lut 2016    Temat postu:

Coś mało tych pająków nie sądzicie? ;)

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PostWysłany: Wto 13:58, 09 Lut 2016    Temat postu:

No na reszcie zaczęły wyciekać jakieś sensowniejsze formacje do Wilków.
Podobam mi się Wolfkin: jeden oddział składający się z 75 fenrisiańskich wilków które za to że są w hordzie dostają wszystkie +1 atak. Świetna obstawa dla 2+/3++ wolf lordów i conclave librarianów.

Spróbujcie przemielić to gravami


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PostWysłany: Wto 14:22, 09 Lut 2016    Temat postu:

Jeszcze bardziej klimatyczne niż oddział conscriptów - bo szybkie. Można z Eldarami prawie grać :)

GW już tak się pomysły pokończyły(tylko nie na kasę), że robią całe codexy/suplementy do 1 nowej jednostki... I formacje XX razy ten sam squad. Żenada.


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PostWysłany: Czw 11:15, 11 Lut 2016    Temat postu:

Cytat:
Khorne
1. Aspect of Death- Units that fail a fear test suffer a wound for each point failed by. no saves of any kind
2.Glory of Battle. Warlord has rampage
3. Oblivious to pain. Warlord has feel no pain and all daemons of khorne within 8" have FNP 6+
4. Immense Power. Add 1 to Warlords Strength
5. Devastating Blow Can make a single devastating blow instead of normal attacks. The single attack is Strength D AP2
6. Rage Incarnate. Warlord and daemons of Khorne within 8" gain Rage


Tzeentch
1. Born of Sorcery. Warlod harnesses Warp Charge points 3+
2. Incorporeal Form. Enemies reduce WS and BS by 1 when targetting warlord/unit
3. Warp Tether. +1 invul save to Warlord and Tzeentch Daemons within 9"
4. Lorekeeper of Tzeentch +1 Warlords master level. If not a psyker, he becomes one
5. Tyrant of the Warp. Ignores first perils of the warp each psychic phase
6. Daemonspeak. Warlord and Tzeentch Daemons within 9" gain Soul Blaze


Nurgle
1. Blessed with Corpulence. +1 wounds for your Warlord
2. Acidic Ichor. Any wound suffered in assault, the unit that dealt the wound suffers a S1 AP2 Poisoned 4+ hit
3. Plaguefly Hive. Enemy units within 7" can only fire snap shots at Warlord and unit
4. Virulent Touch. A model that suffers a wound during assault, must make a toughness test or take an another wound. no armor or cover saves
5. Impenetrable Hide. Warlord gets feel no pain. If he already has it, gains +1 FNP
6. Miasma of Pestilence. enemy within 7" that suffer unsaved wounds during the shooting and assault phase take an additional d6 hits with poisoned 5+


Slaanesh
1. Celerity of Slaanesh. Warlord and unit can run and charge in the same turn
2. Quicksilver Duelist. In challenges Warlord re-rolls failed to hit rolls
3. The Murderdance. Warlord and all Daemons of Slaanesh re-roll 1's in assault
4. Fatal Caress. Wound rolls of a 6 by warlord in assault have instant death
5. Savage Hedonist. +1 attack characteristic for Warlord
6. Bewitching Aura. Starte of each fight subphase, all units locked in combat with Warlord must pass Leadership test or lower WS by 5 until end of phase.


Cytat:
Discipline of Plague:
Primaris - Stream of Corruption. Unchanged
1 - Debilitating Distension: WC1. Malediction on enemy unit within 24". Target cannot run, sweeping advance or overwatch.
2 - Plague Wind: Unchanged.
3 - Miasma of Pestilence: Unchanged.
4 - Rancid Visitations: Unchanged.
5 - Final Decomposition: WC2. Focussed Witchfire, Range 12", S*, AP2, Assault 1, Ignores Cover, Instant Death, Internal Liquefaction (*Do not roll To Wound. Instead, roll a D6 - if the result is higher than the number of Wounds the target has remaining, it suffers 1 Wound with the profile above.) Does not affect vehicles.
6 - Putrescent Vitality: WC1-3. Blessing that targets a single Demon of Nurgle unit within 24". Choose whether it is WC1, 2 or 3 each time it is cast. Whilst in effect, add +1 Toughness to all models for each point of warp charge it cost to cast.

Discipline of Change
Primaris - Flickering Fire of Tzeentch: Unchanged, other than to reword it to make it clear you choose the WC cost before you cast.
1 - Tzeentch's Firestorm: Unchanged.
2 - Bolt of Change: Unchanged
3 - Tzeentch's Warpflare: WC1. Nova, Range 9", S D6, AP4, Assault 2D6, Ignores Cover, Warpflame.
4 - Boon of Flame: WC2 or 3, decide before rolling. Conjuration with range of 12". If used at WC2, conjure 1 Exalted Flamer. If used at WC3 conjure either a unit of 3 Flamers or 1 Burning Chariot.
5 - Infernal Gateway: Unchanged.
6 - Prismatic Gaze: WC3. Witchfire, Range 18", Strength D, AP1, Assault 1.

Discipline of Excess
Primaris - Lash of Slaanesh. Unchanged.
1 - Acquiescence. Unchanged, other than to clarify that the Initiative penalty is to a minimum of 1.
2 - Pavane of Slaanesh: Unchanged.
3 - Maniacal Fervour: WC1. Blessing that targets a friendly unit within 24". Unit suffers D6 S3 AP- hits, but gains Furious Charge, Rage and Zealot.
4 - Phantasmagoria: WC1. Malediction on enemy unit within 18". Each time the unit wishes to Move, cast Psychic Powers, Run, Shoot, Charge, Attack in the Fight Subphase, Sweeping Advance, Consolidate or Overwatch it must first pass a Leadership test. If failed, cannot perform that action but may perform an alternative action in that phase, assuming it passes another Leadership Test.
5 - Slicing Shards: WC2. Witchfire, Range 24", S4, AP4, Assault 1, Large Blast, Soul Flay (After resolving the attack, any units that are under the blast marker must pass a Ld check or suffer a further D6 S4 AP4 hits).
6 - Cacophonic Choir: Unchanged.


Cytat:
And the Tactical Objectives if anyone is interested:
11 - Delight in Despair: 1 VP if an enemy failed a Fear or Morale test in Assault Phase. If it was against a Slaanesh Demon Unit, score 2 VP instead.
12 - The Cycle of Life: 1 VP if an enemy unit was destroyed. It was by a Nurgle Demon unit, score 2 VP instead.
13 - Touched by the Warp: 1 VP if at least one friendly model succeeded to manifest a Psychic Power. If it was by a Tzeentch Demon model, score 2 VP instead.
14 - The Glory of Khorne: 1 VP if a character killed an enemy in a Challenge. If it was a Khorne Demon Character, 2 VP instead.
15 - The Dominion of Chaos: D3 VP if you control more objectives than your opponent.
16 - The Great Game: Roll a dice at the end of each turn after generating this objective. Score that many VP at the end of your turn if you control the number of objectives equal to the number you rolled that turn.


Cytat:
They are listed as Hellforged Artefacts, and any model that can take an Exalted reward can take one of the new ones. They don't count towards the points spent on Demonic Rewards, however a model can only have 1 Hellforged Artefact of any type.

Khorne:
* A'rgath, The King of Blades: 15pts. S+1, AP3, Melee, Specialist Weapon, Blade King (Bearer always hits on a 2+ in a challenge). Demon Prince of Khorne or Herald of Khorne only, replaces the bearer's melee weapon.

* Deathdealer: 15pts. S User, AP2, Melee, Decapitating Blow (Instant Death on To Wound of 6), Specialist Weapon, Searing Gore (Each time a model is removed as the result of attack by this weapon, its unit immediately takes an additional D3 S3 AP4 hits starting on closest models to bearer. Bloodthirsters of any type or Demon Princes only. Replaces bearer's melee weapon

* The Crimson Crown: 40pts. +1 Attack to all Demons of Khorne models within 8" of bearer. Bloodthirsters, Demon Princes and Heralds.

* Skullreaver: 30pts. S Uer, AP2, Melee, Specialist Weapon, Anathema (To Hit rolls of 6 are Strength D!!!). Bloodthirsters of any type or Demon Princes, replaces melee weapon. Fluff describes it as a huge axe with a Bloodthirster bound inside it smile.png

* Khartoth the Bloodhunger: 25pts. S+1 AP3 Melee Sunderer of Time (When a model suffers any unsaved wound from this weapon, it is removed from play but make a note of the models position. At the start of each turn, the controlling player rolls a die - on a 4+ the model re-enters play via Deep Strike within 12" of where it was slain. Model counts as slain if the game ends before it returns to play). Demon Princes and Heralds only, replaces melee weapon.

* Armour of Scorn: 30pts. 3+ Armour save, Adamantium Will. Reduce the Strength of any attack that targets the bearer by 1. Bloodthirsters and Demon Princes only

Tzeentch
* Paradox: 25pts. S User, AP4, Melee, Concussive, Warp Contradiction (Once per turn when taking Psychic Test, bearer can pick up and turn all dice he has rolled to their opposite side instead (ie 1,3 and 5 become 6, 4 and 2). Lord of Change and Herald of Tzeentch only.

* The Endless Grimoire: 35pts. If your Warlord generates all his powers from Change, he knows all the Change powers. Herald of Tzeentch only.

* Soul Bane: 15pts. S User, AP*, Melee, Fleshbane, Incorporeal (AP is equal to target's Initiative. If target is higher Initiative 6, it is AP-. Against vehicles it is AP1). Demon Princes or Heralds only.

* The Oracular Dais: 35pts. Counts as Disc of Tzeentch. At start of each of your turns, choose one friendly Chaos Demon Faction unit that is reserve and automatically pass its reserve roll. Herald only.

* The Impossible Robe: 25pts. 3+ Invulnerable save. Each time wearer suffers an unsaved wound, must pass Ld or be removed from play. Lords of Change, Demon Princes or Heralds only. Note the wording on that downside...

* The Everstave: 20pts. Two profiles - S User, AP4, Melee, Soul Blaze, Warpflame and Range: Template, S5, AP3, Heavy 1, Soul Blaze, Warpflame. Lord of Change or Herald only

Nurgle
*Grotti the Nurgling: 40pts. Reduce the Toughness of all models, friend or Foe, by 1 whilst they are in 6" of a model accompanied by Grotti, unless they are a Demon of Nurgle. Great Unclean One, Demon Prince, Herald only. The fluff for this little dude is epic!

* Corruption: 25pts. S*, AP-, Melee, Touch of Rust (always glance on a 6), Hyper-infection (Hits by this weapon automatically Wound, no need to roll. Use the bearer's Strength for Armour Pen and Instant Death). GUO, Demon Princes and Heralds.

* Horn of Nurgle's Rot: 35pts. After resolving bearer's close combat attacks, add 1 model to friendly Plaguebearer units within 12" of the bearer for each enemy model that was slain. Models must be placed in coherency and more than 1" away from enemy models. Demon Prince and Heralds only.

* Epidemia: 20pts. S+1, AP- Melee, Specialist Weapon, Mass Contagion (Each time a model is removed as the result of this weapon, its unit must pass a Toughness nest or suffer an additional wound with no armour or cover). GUO only.

* The Doomsday Bell: 30pts. Counts as Instrument of Chaos. Whilst bearer is on the field, all enemy units are at -1Ld. Herald Only.

* Death's Head of Duke Olaks: 15pts. Range 12", S1, AP4, Assault 1, Large Blast, Poison 2+, One Use Only. Herald Only

Slaanesh
* Soulstealer: 20pts. S User, AP3, Melee, Soulgreed (each time a model is removed by this weapon, the bearer immediately regains 1 lost wound). Keeper of Secrets or Demon Prince only.

* Silvershard: 30pts. S User, AP3, Melee, Blade Blitz (bearer has +2 attacks). KoS or DP only.

* The Slothful Claw: 10pts. When bearer attacks in melee, roll one attack separately with the following profile S+2, AP2, Melee, Specialist Weapon, Rending. KoS or Herald only.

* The Forbidden Gem: 15pts. At start of Fight Sub-phase, after challenges issued but before blows are struck, any model in a challenge must roll 3D6 and subtract their Ld. That model suffers penalty to WS and Initiative equal to the result for the rest of the phase. Herald Only

* Whips of Agony: 15pts. S User, AP5, Melee, Agonising (the bearer can re-roll all failed To Wound rolls. Any model that suffers unsaved wounds cannot make attacks for the rest of the Fight Subphase). Exalted Alluress only....

* The Mark of Excess: 15pts. At the end of a Fight Sub-phase in which the bearer kills a Monstrous Creature or Character, it gains +1 Attack for the rest of the game. KoS, Demon Prince or Herald.


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PostWysłany: Czw 11:17, 11 Lut 2016    Temat postu:

trajty jak i przedmioty bardzo syte

formacje wymagają masy modeli by działały ale tak mi się wydaje, że po prostu gw zmienia skalę rozgrywki i takie 1850 to będą niedługo patrole


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PostWysłany: Czw 12:52, 11 Lut 2016    Temat postu:

No syte bardzo. Brak książki zaboli screamerstar, teraz tylko 3+ inv maksymalnie. Za to można mieć wrone albo DP z 2+ invem ;)

No masa, tylko że zaboli to najbardziej tych, którzy kupowali jedynie porno modele do porno turniejowych rozpisek :P


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PostWysłany: Czw 15:35, 11 Lut 2016    Temat postu:

http://natfka.blogspot.co.uk/2016/02/rumors-40k-moving-to-formations-only.html napisał:

Warhammer 40,000 moving to formations only? That is what this rumor says, and that it will come this year but will not be called the End Times.


Please give this a ton of salt right now. The information comes filtered down through a very reliable person. That says nothing for the original source, of which I have no additional information.

This is one of those hard to take pills, that I am not going to take, but may be worth the discussion. A new edition like this is what most of us 40k players fear could happen.

What would you think of a 40k that was formation based, with no points?

via anonymous sources
A very very salty rumor about 40k End Times. From an undisclosed message, it seems End Times will come through this year with another name(s), it will be (translate from spanish) more changes about game system than fluff. Expect to play only formations and the point system will be gone.


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Ostatnio zmieniony przez dexter_ck dnia Czw 15:37, 11 Lut 2016, w całości zmieniany 2 razy
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